Utilize este identificador para referenciar este registo: http://hdl.handle.net/10437/580
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Campo DCValorIdioma
dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorAbrantes, João M. C. S.
dc.date.accessioned2009-07-31T11:23:57Z
dc.date.available2009-07-31T11:23:57Z
dc.date.issued2008
dc.identifier.issn1646 - 3153
dc.identifier.urihttp://hdl.handle.net/10437/580
dc.descriptionPrisma.com
dc.description.abstractPretendemos mostrar como os sistemas de motion capture permitem transpor para avatares movimentos de pessoas reais para, com o auxílio do processamento gráfico e dos incrementos em Inteligência artificial, criar as planícies de Masahiro Mori, o uncanny valley. Acreditamos que, num futuro próximo, será possível emocionar jogadores se o realismo das interacções no jogo apresentar consistência semelhante às experiências no mundo real.pt
dc.description.abstractThe ultimate techniques to develop video games are tools to produces artificial worlds with a high level of realism details on images and animations. Our emotions are touched by agents, it’s the uncanny valley claim by Masahiro Mori. On games, character movements, physics effects between objects, avatar’s artificial intelligence and realistic renderings processed in real time, push our perceptions to similar sensations of real world. The real and artificial frontiers are being blurred by digital process: “This avatar is a bot?”en
dc.description.abstractThe ultimate techniques to develop video games are tools to produces artificial worlds with a high level of realism details on images and animations. Our emotions are touched by agents, it’s the uncanny valley claim by Masahiro Mori. On games, character movements, physics effects between objects, avatar’s artificial intelligence and realistic renderings processed in real time, push our perceptions to similar sensations of real world. The real and artificial frontiers are being blurred by digital process: “This avatar is a bot?”en
dc.description.sponsorshipFCT - Fundação para a Ciência e Tecnologiapt
dc.formatapplication/pdf
dc.language.isopor
dc.publisherCetacpt
dc.rightsopenAccess
dc.subjectINTELIGÊNCIA ARTIFICIALpt
dc.subjectCAPTURA DO MOVIMENTOpt
dc.subjectREALISMOpt
dc.subjectARTIFICIAL INTELLIGENCEen
dc.subjectMOTION CAPTUREen
dc.subjectREALISMen
dc.subjectJOGOS DE COMPUTADORpt
dc.subjectCOMPUTER GAMESen
dc.titleAgentes ou Jogadores? Os monstros estranhamente reais dos jogos de computadorespt
dc.title.alternativeAgents or Players? uncanny sensations on gammingen
dc.typearticleen
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